Archive for the ‘Music Media’ Category

Selected Inventions About Musical Instruments

Posted by admin on 30th January 2010 in Music Media

WO2007067135

The present disclosure relates to a music string comprising precipitation hardening stainless steel. The string has a superior resistance to relaxation and is corrosion resistant, thus improving its tuning stability and maintaining its tone quality, thus prolonging its service life.

JP2001027896

PROBLEM TO BE SOLVED: To provide a general-purpose multi-media art generating device which is similar to musical instruments in music and which is independent from individual works. SOLUTION: Operation input information of a foundation-color attribute, a strain-relaxation attribute, a background attribute, a foreground attribute are inputted from a keyboard 101, a clothing type musical instrument 102, a CCD camera 103, a tap sensor 104 and an electronic drum set 105 and corresponding attribute values are outputted from associating means 111 to 115. Moreover, these attribute values are converted into attribute values for music and for video for foundation-color attribute, for strain-relaxation attribute, for background attribute and for foreground attribute by converting means 121 to 124 and outputs depending on media for music and video are respectively applied to an output for music generating means 141 and an output for video generating means 142 and outputs with respect to musical media and media of the video are generated.

DE3542920

The object of the invention is to give free rein to creative instincts. Polyphonic forms of movement are to be produced via the psycho/physical dual aspect. Simultaneously, dancing is to commence and, thereby, music is also to start. This takes place on a 1.6 x 1.6 m carpet which is provided with various, differently coloured patterns. The pattern, a shape structure field, is put together in an orderly fashion in four and five parts. The lines, in addition, comprise electric-current conductors to a switching system. Belonging thereto is 5-tone music material which is played by 4 different instruments and is stored on a synthesizer such that it can be called up. Finally, there is a special operating mechanism so that a signal can also be called up by magnetic influence on the lines. These forming factors unite choreography and sound reproduction. The psycho/physical dual aspect is based on listening, stepping and self-expression occurring simultaneously because the participant cannot help but do what comes naturally, this constituting relaxation. From a therapeutic point of view, this fulfilment principle is not only of great import in psychiatry. Industrial society requires a relaxing, compensating element for the workplace.

Different Way of Playing Casino

Posted by admin on 13th November 2009 in Music Media

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Voice Creation With Music Morpher Gold, Part 2

Posted by admin on 20th April 2009 in Music Media

In Part 1, we discussed how to prepare yourself for creating an audio file for a video or an audio presentation with character voices. In Part 2, we will complete this discussion.

For this second recording method, you need to read each characters lines one after the other, in other words, read all of Tom’s lines first, then Dick’s lines, then Harry’s. That way you can apply each voice’s settings to all the lines for that character at once. Just highlight the beginning of Tom’s lines, drag to the end of Tom’s lines, and then apply the morphing settings to them in one click. The tedious part will be cutting and pasting them all back together in the right order. You do this by highlighting the words, cutting them and then clicking where they are to be inserted and pasting them. I prefer doing it this way. For one reason, it allows you to apply any inflections or accents or speech affects to the character’s dialog all at once, rather than trying to switch it each time a different character speaks. For instance, if one character is a female, you will find that softening your voice will make it easier to alter the voice and have it still sound female. If one character has an English accent, it is easier to maintain it throughout all the lines if they are all together. The choice is up to you.

When you are trying the different settings, you will soon find that Pitch is the overwhelming setting. Timbre and Advanced Tune have much less effect on the outcome. They will tend to make the voice sound unsteady and mechanical; that is fine for various robot voices, or cartoon voices, but you will find after some experimenting that altering your natural voice as you record it and then applying a pitch change will bring very acceptable results to your audio files.

You can punch up your audio files by adding sound effects and background music. Some general rules to follow are simple; keep the effects to a minimum and do not let them overwhelm the dialog, unless the situation calls for it; when introducing music, it is usually a good idea to fade it in at the beginning and out at the end. Also, keep the volume of the music lower than the dialog, if you want the listener to be able to hear the words. One final, small point, and this may just be me, but I usually forget to notice exactly where I save the files! When you are jumping around your drive, loading this file and that music and this sound effect, you can easily be in the wrong directory for saving the final file, so check where it is being saved, and write down the location. When you come back the next day to work on it some more, you will thank yourself for it.

BIO: Wayne Rice is a freelance journalist, copywriter, photographer and artist. He currently resides in the United States.